Questionable Methods
Fast, cheap UX techniques for lean and agile teams
Wednesday, June 12, 2013
Usability Testing course is live on Lynda.com
Lynda.com have just released the Usability Testing course I recorded with them earlier in the year. The course takes you through all the aspects of planning, running, and reporting on a typical usability test.
Friday, December 21, 2012
Web user experience course now available on Lynda.com
My new course "UX Fundamentals for Web Design" is now live on the Lynda.com site. I'm really happy with the high production quality that Lynda brings to their classes, and I'm excited that their company is moving into the user experience training space. They offer a free 7-day membership. Go and check the course out!
You can see some sample chapters from it on YouTube:
Menu myths
Fitts' Law
How people read on the Web
The five-second test
Making forms as painless as possible
The whole course is only 1 hour 45 minutes long and contains the following topics.
1. What Makes a Good Web User Experience?
2. Don't Get in the Way of the Information
3. Navigation
4. Site Layout
5. Writing for the Web
6. Homepage
7. Category and Landing Pages
8. Detail and Product Pages
9. Forms
10. Using Media to Help Tell Your Story
11. Balancing Adverts and Content
12. Summary: Good Design Practice
Quick update Jan 7: Thanks to everyone who's watched the course. I've had lots of questions about the tools used to create the graphics for this course. The graphics for the videos were drawn in-house by a Lynda.com designer, and then animated using Adobe After Effects. Lots of people have also commented on the "sliding" transition effect. You can get a similar look using PowerPoint, but it's not so seamless.

You can see some sample chapters from it on YouTube:
Menu myths
Fitts' Law
How people read on the Web
The five-second test
Making forms as painless as possible
The whole course is only 1 hour 45 minutes long and contains the following topics.
1. What Makes a Good Web User Experience?
2. Don't Get in the Way of the Information
3. Navigation
4. Site Layout
5. Writing for the Web
6. Homepage
7. Category and Landing Pages
8. Detail and Product Pages
9. Forms
10. Using Media to Help Tell Your Story
11. Balancing Adverts and Content
12. Summary: Good Design Practice
Quick update Jan 7: Thanks to everyone who's watched the course. I've had lots of questions about the tools used to create the graphics for this course. The graphics for the videos were drawn in-house by a Lynda.com designer, and then animated using Adobe After Effects. Lots of people have also commented on the "sliding" transition effect. You can get a similar look using PowerPoint, but it's not so seamless.

Wednesday, September 26, 2012
RITE testing brings the team together
Rapid Iterative Testing and Evaluation - the RITE method - is a way to run lab-based studies that identify and fix as many issues as possible and then verify the effectiveness of those fixes in the shortest possible time. Testing and fixing happens in near real-time, so the whole team feels more involved in the outcome of the sessions.
Monday, September 17, 2012
Tips for working with usability vendors
Sometimes you can't do all the usability work yourself. Either there's too much work, it's highly boring work, it's highly specialist work, or the whole project is being outsourced. Here are some tips for choosing and working with vendors.
Monday, September 10, 2012
Intercept Studies give you quick user feedback on your early ideas
Field studies are great for seeing real user behavior and pain points. It's also important to get out and test your concepts "in the wild" before you get too invested in code. That's what intercept studies are for.
Tuesday, September 4, 2012
Paper prototype testing video - real life testing of a sketched interface
Clients often believe that you have to have a polished interface to show to users before you can get good feedback. Nothing is further from the truth. The most valuable feedback happens before you've even touched a computer.
Monday, August 27, 2012
Systemizing and Empathizing - why code doesn't meet users' needs
People on development teams tend to be great systemizers, but less well developed as empathizers. User research - if you present it the right way - can help systemizing individuals to empathize with the people for whom they are building products.
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